However, I find much of my time (When I'm not plugging my own work) being spent working out what exactly I'm going to do with the game once I finally get my hands on Jonah Lomu Rugby Challenge. As a Rugby fan, I've always been likely to be interested in the game, but it's really surpasing my expectations. I haven't played it, but I've watched every single video of it on the internet, plus the one of the pre-release build that got leaked out and quickly pulled down. It looks smooth enough, I guess, but then it's got all the club sides anyone'd ever want to play as. (Although regrettably no Japanese league) And the vast majority of the player likenesses we've seen are spot-on. My only concern is whether or not Kiwi devs Sidhe, who seem to have done a sterrling job, have accurately rated Pat Leach or Morgan Allen, or any of the more obscure Welsh players. I trust they'll get the attributes of Shane Williams and Adam Jones down to a tee, but if they can nail the perfection that is Jason Tovey's tactical kicking, then I'll be impressed.
Look at George North's digital face! it's amazing! ZOMG ZOMG ZOMG! Oh, and there's Shane Horgan too. Hi Shane Horgan. |
I'm excited for this game in a riddiculous way. While I don't feel as determinded about its upcoming greatness as I do, say, Zelda: Skyward Sword, I've got this total anxiety to play it, which probably comes across in this blog post, which is probably the worst structured, most rambliest I've done in a while. I've also chosen not to spellcheck or proof read it, in true fanboy blog style. There was no planning for this. My excitement for Rugby Challenge is not because it's going to be a Game of the Year contender, (Although with the pannel including myself and Grancko, it may sneak into the Top 20) but because it's the kind of game I've dreamt of making. Gameplay that actually works and all the licensed teams I'd ever want, and then a player creator for the unlicensed teams I'd want? Cheers, Sidhe. It's a totally rational game to love as a Rugby fan, but as a person that is on the verge of gaining some respect in the games industry as a review-type, it's irrational. But I don't care, because in late August/early September, I'll be able to control a digital Tavis Knoyle, and nobody can take that away from me.
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